We've received a few questions about the game, so we expanded the rules below.
Please contact us with any questions.
- Unpredictable until the last hand, Electoral College Combat combines strategy and chance as two players navigate Fake News, Russian collusion, recounts, celebrity endorsements, and swing states to win 270 Electoral College votes and become President of the United States.
- The game features 50 state cards plus Washington DC and five wild cards.
- Fast-paced fun! Put yourself in the middle of the chaos.
- What have you got to lose? Second prize is hindsight and a book deal.
- Ghost writer available upon request.
Deal with it.®
⭑⭑⭑ Wild Cards ⭑⭑⭑
Five wild cards, five exciting ways to win Electoral College votes.
- Celebrity Endorsement: A celebrity endorsement is always good for a few votes.
- Fake News! Determine the facts; win the votes.
- Recount: Things get a little out of control when there's a recount.
- Russian Collusion: Beat Russia at its own game to win votes.
- Swing State: The turn of a friendly card determines who wins the votes.
⭑⭑⭑ State Cards ⭑⭑⭑
The value of each state card equals that state's electoral votes.
Do you know your state's electoral votes? Find out below.
How to PlayLet's say you and I are playing Electoral College Combat.
- We remove the reference card from the deck.
- I deal a stack of 28-cards to each of us.
- Now you lay five cards from the top of your stack face-down, sight unseen on the table. I turn over one, and you turn over one. The player who turns over the higher card (as determined by the number of electoral votes) can take that card and any other or the lower card and the two face-down cards. The other player gets the rest.
- But if the cards are the same value, I turn over a third card to break the tie. If the three exposed cards are the same value, I get those cards, and you take the rest. If the third card is higher than the other two, I get that card and any other, and you take the remaining three. If the third exposed card is lower value, I take that one and the two unexposed cards. And you take the remaining two cards.
- In the 11th and 12th hands we each have three cards remaining. Please see the rules below for instructions.
- A player who reveals a wild card must play by that card's rules. Rules are printed on the reference card.
- The player who turns over a second wild card in any hand wins all the unclaimed cards.
- Once a wild card is played, it is removed from the game.
Wild Card Rules: Step by Step
Fake News: Let's say I turn over the first card in the hand, and it's Fake News. I turn over another card and note it's value; then, I have to determine whether the next card I turn over is higher, lower, or equal to it. If I'm correct, I win both cards. If I'm wrong, you win both cards. I then turn over the next card, note its value, and say whether the last card I turn over will be higher, lower, or equal to it.
Let's say you begin the hand and turn over a card; then, I turn over Fake News. I note the value of the card you turned over, and I have to say whether the next card turned over will be higher, lower, or equal to it. If I'm correct, I win the two cards. If I'm wrong, you win the two cards. I then turn over another card and the process repeats.
Let's say I turn over a card and you turn over a card of the same value. I turn over a third card to break the tie, and it's Fake News. I add the total value of the cards, and I have to say whether the sum of the remaining two cards will be higher, lower, or equal to the sum of the exposed cards. If I'm right, I win all four cards. If I'm wrong, you win all four cards.
Celebrity Endorsement: If I turn over Celebrity Endorsement, all the cards in the hand are exposed, and I win the lowest one. You win the rest.
Recount: Let's say I turn over Recount. You would turn over a card, and I would turn over a card. The player who turns over the lower card wins all the cards in the hand. If we both turn over cards of equal value, you turn over another card. If that card is even, you win all the cards in the hand. If it's odd, I win all the cards in the hand.
Let's say I turn over a card and you turn over Recount. You would try to turn over a card that's lower than mine. If you do, you win all the cards. If the card is higher, I win all the cards. If the card is the same value, then I would turn over a third card. If that card is even, I win all the cards. If the card is odd, you win all the cards.
Swing state: Let's say I turn over Swing State. You would turn over a card, and I would turn over a card. If the total of the two cards is an even number, I would win all the cards in the hand. If the total of the two cards is an odd number, you would win all the cards in the hand.
Let's say you turn over a card, and I turn over Swing State. I would turn over one more card, and if the total value of the two cards is even, I would win all the cards in the hand. If the total value of the two cards is odd, you win all the cards.
Russian Collusion: Let's say you turn over a card and I turn over Russian Collusion. We play rock, paper, scissors for each remaining card in the hand. There will be four rounds. If I win the first round, I can pick up the card you turned over or any one of the three that are face-down.
The Last Two Hands
- In the 11th and 12th hands we both have three cards remaining. Neither of us looks at those cards.
- When my turn comes, I add two cards to my hand: (1) The card with the highest number of electoral votes and (2) any other card.
- I shuffle the cards lay them face-down, sight unseen just like the previous hands.
- Play continues as before.
- When your turn comes, you add your highest card to your hand and any other, shuffle them, and lay them face-down.
- Play continues as before.
Winning the Game
- After all hands are completed, we count our electoral votes, and the player with 270 or more wins!
Playing to lose: Book deal.
The rules are the same, but the player with fewer than 270 electoral votes wins.